Registered users: 508 Total teams: 81 Users online: 0 Guests online: 5

Latest ResultsAll Results

  • asterisk   15 - 15   TEAMAMERICA
  • asterisk   16 - 12   proZac.cs
  • sploshed!   16 - 3   Get Your Rat Out
  • sploshed!   16 - 4   adrenaline Junkies
  • Get Your Rat Out   12 - 16   Team-Coolermaster

Upcoming FixturesAll Fixtures

  • vitalsigns vs versatileGaming
  • SHUFFLE! vs YoYo-Tech
  • straightsix vs HardFrag
  • Team Invalesco vs strOng ~
  • feature vs dignitas

Rules

The rules for the MVS Challenge Cup can be found below. Please note these rules are subject to change without notification and therefore it is an idea to check back frequently.

General

- Competition Method : 5 vs. 5 (Team Play, 5 players per team)
- Group Stages then Single Elimination Knockout.
- The first team to win 16 rounds wins the match.
- Extra rounds will be played until the winner is decided
- A group stage win earns 3 points, a draw earns 1 point, a loss earns 0 points.
- Top 2 teams proceed from each group to the knockout stages, if points are tied head to head record, round difference, rounds for, rounds against will be used to decide final placing in that order.
- Knockout stages will be played in Best of 3 format, each team picking a map from the map pool. Each team then eliminates a map, the 3rd decider map being the one remaining from the map pool.

General Game Setting


- Rounds: 30 Rounds (Max rounds format): 15 rounds as Terrorists and 15 rounds as Counter-Terrorists per team (If a team scores 16 rounds first, the match is ended immediately.)
- Victory Condition: The first team to win 16 rounds.
- Round Time: 1 minute 45 seconds.
- Counter-Terrorist, Terrorist will be decided by a knife round.
- In the case of a tie after regulation, 6 extra rounds will be played. (3 rounds as Terrorists / 3 rounds as Counter-Terrorists per team)
- Extra Round restart money: $10,000
- In the case of a re-tie after 6 extra rounds as stated above, 6 more extra rounds will be played until the tie is broken.
- Official Maps: De_Dust2, De_Inferno, De_Nuke , De_Train, De_Tuscan
- Approved Grenade Amounts Per Round; Flashbangs: 2, Grenades: 1, Smoke Grenades: 1
- Default skins must be used.
- Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of referees at its sole discretion.
- The gamma rate can be changed in the video graphic driver.

- Any match reschedules must be agreed between the teams and confirmed by an admin. If one team will not agree to the reschedule then it must be played at the alloted time.
- All matches will begin no later than ten minutes past the scheduled start time. Teams that do not have enough players on the server may be defaulted against or forced to play with the players they have on server at that point.
- POV Demos must be recorded, failure to produce demos upon request could result in a default win awarded against the offending team.
- 32 bit smoke must be used, screenshots must be produced upon request of smoke + scoreboard or a default win could be awarded against the offending team.

Tournament Server Settings


- mp_autokick 0
- mp_autocrosshair 0
- mp_autoteambalance 0
- mp_buytime 0.25
- mp_consistency 1
- mp_c4timer 35
- mp_fadetoblack 0
- mp_flashlight 1
- mp_forcechasecam 2
- mp_forcecamera 2
- mp_footsteps 1
- mp_freezetime 10
- mp_friendlyfire 1
- mp_hostagepenalty 0
- mp_limitteams 10
- mp_logecho 1
- mp_logdetail 3
- mp_logfile 1
- mp_logmessages 1
- mp_maxrounds 0
- mp_playerid 1
- mp_roundtime 1.75
- mp_timelimit 0
- mp_tkpunish 0
- sv_aim 0
- sv_airaccelerate 10
- sv_airmove 1
- sv_allowdownload 0
- sv_allowupload 0
- sv_alltalk 0
- sv_cheats 0
- sv_clienttrace 1
- sv_clipmode 0
- sv_friction 4
- sv_gravity 800
- sv_maxspeed 320
- sv_maxunlag 0.5
- sv_proxies 1/2
- sv_send_logos 1
- sv_send_resources 1
- sv_stepsize 18
- sv_stopspeed 75
- sv_unlag 1
- sv_voiceenable 1
- sv_unlagsamples 1
- sv_unlagpush 0
- sys_ticrate 1000
- allow_spectators 1
- decalfrequency 60
- edgefriction 2
- host_framerate 0
- log on pausable 0

Unfair Practices Subject to Penalty


- Boosting (stepping on top of own team player) is allowed in play.
- The players are allowed to move silently by pressing the Duck key repeatedly. However, they may not bind duck to mousewheel. A player found using this method may be given a warning or lose by default at the referee's sole discretion.
- C4 must be installed at a viewable location. Installing C4 at a location where a boost is required is not allowed.
- Silent C4 installation is considered bug play. Such an offense may result in a warning or loss of all remaining TR rounds at the sole discretion of the board of referees.
- Throwing grenades over buildings in all maps are allowed.
- Any use of the flash bang bug will result in a warning at the minimum or loss by default for the offending team at the discretion of the referee.
- Use of personal model/skins (includes weapon skins)
- Use of personal map texture
- All cheat programs
- Use of map bugs in play (e.g. map swimming, auto aim, etc.)
- Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.)
- HLTV Proxy or a Broadcast Partner Representative will join the game servers for Tournament Broadcast
- To test for HLTV flash bugs, players must follow the directions of the server master or referees.
- Config or Connection manipulation
- On Dust2 it is illegal to jump while on the ledge at short in order to spot long.

If disconnection occurs during a match

- If all the players cannot play due to an unintended, unforeseen accident such as server stoppage;
- Before the 3rd round starts: restart the match
- After the 3rd round starts: Disconnected player must re-connect to the server. The round is continued unpausing, and if the disconnected player cannot connect to the server, all players must wait during the freeze time after the round until the disconnected player connects to the server. At this time, the match may continue by unpausing. (Not a restart)
- If up to 3 of all players are unintentionally disconnected: The score for that round is discarded. The game is paused after the round during the freeze time, and all players wait until the disconnected players are connected to the server. When all players are connected, the match may continue by unpausing the game.
- In the case of intentional disconnection, the referee may decide to end the match with the offending team losing by forfeit.
- Protests can only be filed by the team leader (ie: a player that represents the team)
- If a player does not agree to any rules, he/she can express his/her protest to a referee before the completion of a match. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the referee.
- If a rematch is decided by the head referee, the team that does not follow this decision will be subject to disqualification.

Player Eligibility and Rosters

- All players and their steam ids must be registered to the teams roster on http://mvscc.infinity-gaming.co.uk/
- Every team must have at least 3 uk residents playing or a default win will be awarded to the opponents.
- Rosters will be locked after the first group stage match, re-opened after the group stage and locked again after the first knockout match. Rosters and Steam Ids must not be edited during this time. A team found using a player who is not registered or an incorrect steam id will have the result defaulted to the opposition or disqualified from the tournament.
- Anything on a team or player profile considered offensive is liable to be banned, subject to a warning. If it is not changed after the warning, or if it is changed to something else offensive, you are at the admins discretion.

Player Conduct

- All players will act in a respectful and appropriate manner, abuse towards admins or other participants will not be tolerated.


Please note these rules are subject to change at any time without notification and by signing up to compete in the MVS Challenge Cup you confirm your acceptance and acknowledgement that these rules may change.