Rules() { // Match Style setcvar("scr_sd_timelimit", 0); setcvar("scr_sd_half_round", 15); setcvar("scr_sd_half_score", 0); setcvar("scr_sd_end_round", 30); setcvar("scr_sd_end_score", 0); setcvar("scr_sd_end_half2score", 0); setcvar("scr_sd_roundlength", 2); setcvar("scr_sd_graceperiod", 5); setcvar("scr_sd_strat_time", 5); setcvar("scr_sd_count_draws", 1); // Are there OT Rules? setcvar("g_ot", 0); // Bomb Timers setcvar("scr_sd_bombtimer", 60); setcvar("scr_sd_PlantTime", 5); setcvar("scr_sd_DefuseTime", 10); // Between Round/Half Timers setcvar("g_matchwarmuptime", 10); setcvar("g_roundwarmuptime", 5); // Hud Options setcvar("sv_playersleft", 1); setcvar("scr_show_healthbar", 0); setcvar("scr_fade_healthbar", 0); //Only works when using the healthbar obviously setcvar("scr_show_death_icons", 0); setcvar("scr_show_objective_icons", 0); setcvar("scr_allow_hitblip", 1); setcvar("scr_show_grenade_icon", 1); setcvar("scr_allow_hud_scoreboard", 1); //The stock one up in the upper left corner... setcvar("scr_show_bombtimer", 1); //Clock Position setcvar("scr_clock_position", 1); // 0 = stock position, 1 = CoD1 position // Health Regen & Delay setcvar("scr_allow_health_regen", 1); // 0= no regen, 1 is stock, and there are other options too setcvar("scr_regen_delay", 5000); //Time before regen starts setcvar("scr_allow_healthpacks", 0); // Force Bolt-Action Rifles setcvar("scr_force_boltaction", 0); // Nade Spawn Counts setcvar("scr_boltaction_nades", 1); setcvar("scr_semiautomatic_nades", 1); setcvar("scr_smg_nades", 1); setcvar("scr_sniper_nades", 1); setcvar("scr_mg_nades", 1); setcvar("scr_shotgun_nades", 1); // Smoke Spawn Counts setcvar("scr_boltaction_smokes", 0); setcvar("scr_semiautomatic_smokes", 0); setcvar("scr_smg_smokes", 0); setcvar("scr_sniper_smokes", 0); setcvar("scr_mg_smokes", 0); setcvar("scr_shotgun_smokes", 1); // Allow Weapon Drops setcvar("scr_allow_weapondrop_nade", 0); setcvar("scr_allow_weapondrop_sniper", 0); setcvar("scr_allow_weapondrop_shotgun", 0); // Secondary Weapon Drop setcvar("scr_allow_secondary_drop", 1); // Weapon Limits by class per team setcvar("scr_boltaction_limit", 99); setcvar("scr_sniper_limit", 1); setcvar("scr_semiautomatic_limit", 99); setcvar("scr_smg_limit", 99); setcvar("scr_mg_limit", 99); setcvar("scr_shotgun_limit", 1); // Allow/Disallow Weapons setcvar("scr_allow_greasegun", 1); setcvar("scr_allow_m1carbine", 1); setcvar("scr_allow_m1garand", 1); setcvar("scr_allow_springfield", 1); setcvar("scr_allow_thompson", 1); setcvar("scr_allow_bar", 1); setcvar("scr_allow_sten", 1); setcvar("scr_allow_enfield", 1); setcvar("scr_allow_enfieldsniper", 1); setcvar("scr_allow_bren", 1); setcvar("scr_allow_pps42", 1); setcvar("scr_allow_nagant", 1); setcvar("scr_allow_svt40", 1); setcvar("scr_allow_nagantsniper", 1); setcvar("scr_allow_ppsh", 1); setcvar("scr_allow_mp40", 1); setcvar("scr_allow_kar98k", 1); setcvar("scr_allow_g43", 1); setcvar("scr_allow_kar98ksniper", 1); setcvar("scr_allow_mp44", 1); setcvar("scr_allow_shotgun", 1); setcvar("scr_allow_fraggrenades", 1); setcvar("scr_allow_smokegrenades", 1); setcvar("scr_allow_pistols", 1); setcvar("scr_allow_turrets", 1); //ShellShock setcvar("scr_allow_shellshock", 0); // Fall Damage setcvar("scr_fallDamageMinHeight", 21); setcvar("scr_fallDamageMaxHeight", 40); // DVAR Enforcer setcvar("de_force_rate", 25000); setcvar("de_remove_exlpoits", 1); setcvar("de_allow_enemycrosshaircolor", 0); setcvar("de_Sound_Ping_QuickFade", 1); setcvar("de_allow_mantlehint", 1); setcvar("de_allow_crosshair", 1); setcvar("de_allow_turret_crosshair", 1); setcvar("de_allow_crosshairnames", 1); setcvar("de_allow_hudstance", 1); // Ambients setcvar("scr_allow_ambient_sounds", 0); setcvar("scr_allow_ambient_fire", 1); setcvar("scr_allow_ambient_weather", 0); // Not Likely to Change setcvar("sv_pure", 1); setcvar("g_speed", 190); setcvar("g_antilag", 0); setcvar("g_allowvote", 0); setcvar("scr_friendlyfire", 1); setcvar("scr_drawfriend", 1); setcvar("scr_teambalance", 0); setcvar("scr_killcam", 0); setcvar("scr_spectatefree", 0); setcvar("scr_spectateenemy", 0); setcvar("sv_minping", 0); setcvar("sv_maxping", 0); setcvar("sv_floodProtect", 1); setcvar("sv_voice", 0); setcvar("sv_cheats", 0); setcvar("g_weaponAmmoPools", 0); setcvar("logfile", 1); setcvar("sv_fps", 20); // DO NOT MODIFY BELOW THIS LINE! game["leaguestring"] = &"The TmGL Match Mode"; game["mode"] = "match"; }